![dwarf fortress tileset colors dwarf fortress tileset colors](http://dwarffortresswiki.org/images/a/a1/Belal_Example.png)
I guess you can say the SNES spoiled me, even though I only ever emulated the thing, lol. I'm a real stickler for that, so I rounded them off to their nearest 8, and made 248 the highest possible value. I tried using it before, but I just didn't like that the RGB values weren't multiples of 8. I'm curious what kind of custom stuff you'd make with Dawnbringer's palette. RE: DDP's Sprite Workshop - Adventuring Golems - Koh - 01-31-2015 Oh well, at least I know to never use this palette again. I was originally going to use DawnBringer's excellent 16-color palette, but I decided to challenge myself a bit and use something a lot weaker.
#DWARF FORTRESS TILESET COLORS SKIN#
Yeah.that' can't be really helped.CGA is a bloody terrible palette so pulling basic things off like skin tones and browns is pretty much impossible. RE: DDP's Sprite Workshop - Adventuring Golems - DragonDePlatino - 01-31-2015 It looks like you're working with a limited palette, though, so I don't know if you can change that at all. Having an orange in between pink and dark red is kind of weird-looking. RE: DDP's Sprite Workshop - Adventuring Golems - Virt - 01-30-2015 OK! Final WIP before I submit this to the contest in a few hours! Any thoughts on these guys? I think I did a pretty OK job on the first two guys, but Barrel Brawler might need a little more work. RE: DDP's Sprite Workshop - Adventuring Golems - DragonDePlatino - 01-30-2015 The former is more or less finished but the second two need some more work before I can call them complete. From left to right, this merry band of adventurers are Hooked Heroine, Candlestick Cleric and Barrel Brawler. After some brain-storming, I decided to draw an adventuring party of golems in CGA because the palette lacks proper skin tones. Each adventurer can be up to 80x80 in size, and they all have to share the same 16-color palette. The goal of the contest was to draw three adventurers. BUT.The folks over at the Dwarf Fortress forums are hosting a pixel art competition, and I thought it'd get some feedback on my entry before I send it in on the 31st! RE: DDP's Sprite Workshop - Dwarf Fortress Tiles - DragonDePlatino - 01-29-2015Įeeeeyyy! How long has it been since I posted here? 2 Weeks? I've been drawing pixel art every day, but since a lot of my projects are secrety-secrets I won't be able to share a lot of what I do. I've never actually played dwarf fort, but i've heard a lot about it, and the birdmen sprites are absolutely adorable (especially the tiny songbirds. RE: DDP's Sprite Workshop - Dwarf Fortress Tiles - bokehsynapsid - 01-11-2015 What do you guys think? Does the look work or would there be a better way to set the sprites apart from the black background? Here are all of the domestic animal tiles I finished a while ago:Īs you can see, the style has changed quite a bit since it's last iteration.In order for the sprites to show up on a black background, I've eliminated black from the sprites and replaced it with dark purple. I've finished all of the race graphics and a good bit of the animal tiles. Work continues on my Dwarf Fortress tileset! I've been working at it for a good week now, and progress has been spectacular. RE: DDP's Sprite Workshop - Dwarf Fortress Tiles - DragonDePlatino - 01-11-2015